Final Thesis
Examining visual cues for an auditory selective attention paradigm in virtual reality
Key Info
Basic Information
- Professorship:
- HTA
- Status:
- finished
- Research Area:
- Psychoacoustics,
Acoustic Virtual Reality
- Type of Thesis:
- Bachelor
Contact
Bachelor Thesis of de Lapparent, Pol
The ability to focus our attention to a specific sound source in complex everyday situations is a very fascinating skill, which is widely described as auditory selective attention (ASA). A new approach wants to investigate ASA in a realistic virtual reality (VR) environment. Transferring existing paradigms into a VR environment raises the question on how to direct the participants’ attention towards target sounds. This thesis implements a paradigm in VR using the Unity game engine and evaluates the usage of visual cues in virtual reality in comparison to an existing paradigm through a listening experiment.
Requirements:
- Programming skills
- Independent working
- Interest in the topic
Optional Skills
- Knowledge of MATLAB, Unity, C#