Final Theses
Showing 51 - 100 of 196 Results
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Dynamic Crosstalk-Cancellation with Room Compensation for Immersive CAVE-Environments
Research Area: Acoustic Virtual Reality -
Dynamic synthesis of passenger car pass-by sounds
Research Area: Acoustic Virtual Reality -
Dynamische Modenkompensation in Quaderräumen
Research Area: Acoustic Virtual Reality -
Effects of sound in buildings on the human cognitive performance
Research Area: Room and Building Acoustics / Acoustic Virtual Reality -
Embedded Microphone Equalization for Array Applications
Research Area: Electroacustics -
English: Physics-based real-time auralization with the game and VR environment ‘Unity’
Research Area: Acoustic Virtual Reality -
Equivalent Circuit Modelling of Bone Conduction Hearing
Research Area: Numerical Acoustics / Electroacustics -
Estimation of Direction Dependent Pinna Reflection Locations
Research Area: Binaural Technology -
Estimation of room geometry based on impulse responses
Research Area: Acoustic Virtual Reality / Room and Building Acoustics -
Evaluation of audio signal synthesis and network transmission for real-time auralization in Virtual Reality
Research Area: Acoustic Virtual Reality -
Evaluation of loudspeaker-based spatial audio reproduction methods for hearing aid applications
Research Area: Hearing Technology in Biomedical Engineering -
Evaluation of Spatial Audio Reproduction Methods
Research Area: Acoustic Measuring Techniques / Psychoacoustics -
Evaluation of text mining to contextualize subjective acoustic assessments
Research Area: Acoustic Virtual Reality / Architectural Design Categorization -
Evaluation of the effect of continuous rotation during measurements of head-related transfer functions
Research Area: Binaural Technology -
Evaluation of the Level of Detail in Classroom auralization
Research Area: Room and Building Acoustics / Acoustic Virtual Reality -
Evaluation of the validity of a theoretical model in USMW
Research Area: Vibracoustics -
Examining auditory cues for an auditory selective attention paradigm in virtual reality
Research Area: Psychoacoustics / Acoustic Virtual Reality -
Examining Inter-Individual Differences between Hearing-Aid-Related Transfer Functions
Research Area: Hearing Technology in Biomedical Engineering -
Examining the effect of HRTF magnitude and phase on sound coloration
Research Area: Binaural Technology / Psychoacoustics -
Examining the influence of controlled HRTF-variation on various distance measures
Research Area: Binaural Technology -
Examining the influence of virtual agents on auditory selective attention in an audiovisual classroom scenario
Research Area: Psychoacoustics / Audio-visual Interaction -
Examining the Influence of Visual Stimuli on Auditory Selective Attention in a Virtual Classroom
Research Area: Psychoacoustics / Acoustic Virtual Reality -
Examining visual cues for an auditory selective attention paradigm in virtual reality
Research Area: Psychoacoustics / Acoustic Virtual Reality -
Exploring methods to relate room acoustics and in-situ measurements with noise perception of children in schools
Research Area: Psychoacoustics / Noise Research -
Extending a paradigm on the intentional switching of auditory selective attention towards complex stimuli
Research Area: Psychoacoustics -
Filter creation for partially absorbing surfaces in the Image Edge Model
Research Area: Acoustic Virtual Reality / Visualisation and Auralisation -
Filter Design for Sound Insulation Auralization
Research Area: Room and Building Acoustics -
Filter design of diffraction in auralization of urban environments
Research Area: Acoustic Virtual Reality -
Filteroptimisation for 3D-audio reproduction
Research Area: Psychoacoustics -
Full Body Motion Capturing Fusing Optical and Inertial Measurements
Research Area: Audio-visual Interaction -
Geometry reduction of acoustic models
Research Area: Acoustic Virtual Reality / Visualisation and Auralisation -
Hearing aid signal processing for a real-time auralization system
Research Area: Hearing Technology in Biomedical Engineering / Binaural Technology -
How much does the sound field in auditoria change from one position to the next?
Research Area: Room and Building Acoustics / Acoustic Measuring Techniques -
How to investigate auditory selective attention in virtual reality with children?
Research Area: Psychoacoustics / Audio-visual Interaction -
Impact of Geometry Reduction on Room Acoustic Simulation
Research Area: Room and Building Acoustics / Acoustic Virtual Reality -
Implementation and evaluation of models for the simulation of cochlear hearing loss
Research Area: Hearing Technology in Biomedical Engineering -
Implementing and validating headphone-based virtual acoustic methods to study auditory distraction
Research Area: Acoustic Virtual Reality -
Incident-angle dependent measurement of sound scattering patterns
Research Area: Acoustic Measuring Techniques / Room and Building Acoustics -
Incident-angle dependent measurement of sound scattering patterns
Research Area: Acoustic Measuring Techniques / Room and Building Acoustics -
Influence of Continuously Tracked Head Movements on Intentional Switching in Auditory Selective Attention
Research Area: Auditory Scene Analysis -
Influence of noise on listening effort of adults
Research Area: Auditory Scene Analysis / Noise Research -
Influence of subject movement on individual measurements of head-related transfer functions
Research Area: Binaural Technology
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